Level Designer



About Tarsier Studios

Tarsier Studios is an independent game development studio based in Malmö, Sweden. We’re a team of 50 that pride ourselves on being self-motivated, open-minded and result-focused. Here everyone is important and together we aim to make the best quality games while having fun doing it. For us it’s all about atmosphere, playfulness and quality.

In the past year we celebrated our 10th anniversary, and it was a year that also saw the release of our first two original games - Statik and Little Nightmares. Both games were critically successful and show that there is an audience for the kind of games Tarsier want to make.

Does this feel like your kind of place? Do you get excited by quality and attention to detail? Can’t stop yourself from wanting to learn new things? Want to work in a great environment with amazing co-workers, where we really care for each other and the games we do? Love job adverts that ask a few too many questions? If the answer is yes to all, we would love for you to join us!

Job Description

We are looking for a talented Level Designer with a mind for puzzles, stealth gameplay and the skills to back it up. As a Level Designer at Tarsier Studios your work will be focused upon your favourite thing - building great games! Together with our talented Artists, Programmers, and Game Designers, you will play an important role in the second wave of original games from Tarsier Studios.

As an experienced designer you enjoy mentoring within your own discipline, and work closely with other disciplines in finding the best solutions to level design challenges.


  • Together with the design team taking levels from paper design to final shipping quality

  • Devise and prototype ideas for mechanics and interactive objects in the gameworld.

  • Work together with the Art, Tech and Audio team to find appropriate solutions for your designs.

  • Mentor Junior Level Designers in your team

  • Take ownership over design features or areas of a game



  • At least 1 shipped title on Console/PC, full production cycles

  • At least 3 years of experience in a design/level design role

  • Creative, motivated, curious, dedicated and positive team player

  • Display great knowledge of prototyping and implementing puzzles and mechanics using Blueprints in Unreal Engine 4

  • Proven ability to plan and estimate your own workload, and complete your tasks within a specified timeframe

  • Fluent in English

  • Willing to relocate to Malmö, Sweden



  • Experience leading teams of designers or multi-disciplinary teams

  • Experience working with item-based puzzle-solving gameplay

  • Experience working with stealth gameplay and making the most of A.I. characters

  • A great eye for level art, lighting and mood

  • Programming/scripting experience (e.g. C#/Python/LUA)



  • Excellent colleagues and supportive work environment

  • Company health care and health care benefits

  • 30 days paid vacation per year

  • Occupational pension

  • Flexible work hours