Senior Technical Artist



A Little Bit About Us

Tarsier Studios has unfinished business! After making our name with City of Metronome, and earning our stripes with Rag Doll Kung Fu, LittleBigPlanet and Tearaway, we want to show what we can do with our own original games, and we’re looking for someone special to help us achieve our goals.

You would be joining us at the beginning of a new era. Making the transition to full independence is an exciting process and one that couldn't have started better. Little Nightmares is progressing wonderfully, the puzzling Statik Institute of Retention continues to win fans, and our other top secret games will soon not be so top secret!

There is really no better time to join us here at Tarsier Studios. Are you up for it? Get in touch!

Job Description

We are looking for a talented Senior Technical Artist with a mind to support our artists and the skills to amaze the world. As a Technical Artist at Tarsier Studios your work will be focused upon your greatest passion - getting the most effective and visually stunning results from both software and hardware! Together with our talented Artists, Programmers, and Game Designers, you will play an important role in the first wave of original games from Tarsier Studios. If this sounds like your dream job, then read on and find out if you’re our dream candidate.

What we are looking for

  • High performing technical artist who is passionate about making games

  • Creative, motivated, curious, dedicated and positive team player with great social skills

  • A drive to make the most out of any task, and a will to always improve

  • Proven ability to accurately plan and estimate your own workload, and complete your tasks within a specified timeframe

  • Driven by problem solving and a willingness to improve and help the team

  • Fluent in English

  • Willing to relocate to Malmö, Sweden

  • Passionate about optimizing, profiling and high frame rate

  • Work closely to Art Director to realize the vision of the game


  • Maya expert

  • Python/MEL/C# scripting skills to improve existing and create new tools and piplines 

  • Advanced Unreal Engine experience including Blueprints and visual scripting

  • Advanced profiling skills

  • Advanced shader knowledge 

  • Advanced particle editor experience

  • 6+ years experience as a technical artist

  • 2+ number of shipped games (full development cycles)

Additional Skills and Traits

  • Unity experience

  • Photoshop scripting experience

  • Good character rigging skills


  • Work in tight-knit teams between 5 and 30 people, where you can really make a difference

  • 30 days paid vacation per year

  • Work with a high quality artistic team

  • Occupational pension

  • Company health care